Baldurs Gate 3 Time Sensitive Quests and Encounters
Publish date: 2024-08-04
Baldurs Gate 3 has a number of quests and encounters that are time sensitive. This guide will help you to navigate through the game without setting off triggers that can significantly impact your game.
Contents
All BG3 Time Sensitive Quests
Format:
Each entry will be formatted in this way:
- Quest or Encounter Name
- Description
- ST: Start Trigger
- ET: End Trigger
Act I
Companion Quests
- Gale is a Lil Hungry
- Gale will tell you he needs to consume magic items or he will be forced to do some shady stuff
- ST: Two long rests or his approval increases to “Fair”
- ET: Gale stops asking after being fed three times, or, will resort to other methods after enough long rests
- Karlach
- Karlach will leave the party if you do not kill her pursuers
- ST: Karlach joins party
- ET: Unknown amount of long rests
Wilderness
- True Souls Edowin, Andrick, and Brynna
- Andrick and Brynna will be gone after a long rest
- ST: Encounter triggered by proximity
- ET: A long rest will eliminate encounter
- Owlbear Momma
- Owlbear mother will be killed by goblins if you did not kill it
- ST: Owlbear cave is entered
- ET: Owlbear is dead after a long rest
Druid Grove
- Bugbear Assasin
- The bugbear assassin will kill the Tiefling girl by telescope if you do not intervene
- ST: Encounter is triggered by proximity
- ET: Girl is killed after in-game timer
- Investigate the Beach
- Child Tiefling on the beach will die if you do not intervene
- ST: Quest is initiated
- ET: Child will die, trigger is unknown
- Save Arabella
- Kagha will kill Arabella
- ST: Quest is initiated
- ET: Child will die, trigger is unknown. Also killed after attacking goblin camp.
- Save the Goblin Sazza
- Sazza will die if you break out Halsin or attack the druid grove
- ST: Initate quest
- ET: Break out Halsin, or the attack on the druid grove begins
- Druid Grove Ritual
- The ritual will complete, the grove will be closed off, and the Tieflings will be driven out and die. The only certain way to stop it is to deal with Kagha.
- ST: Entering the druid grove
- ET: There are several triggers that will close the grove such as stealing the idol, killing tieflings, or entering the mountain pass or Grymforge. It appears long rests have no impact. See video link in comments for more info.
- Raid the Druid Grove
- The sequence that leads to the raid on the druid grove will trigger once you talk to Minthara in the Goblin Camp. Long resting after this will begin the encounter and quests inside the grove will be locked and unable to be completed.
- ST: Initiate dialogue with Minthara
- ET: A long rest
Blighted Village
- The Gnome on the Windmill
- The Gnome will disappear
- ST: Proximity trigger
- ET: Trigger is unknown
Risen Road
- Find the Missing Shipment
- The caravan guards will be killed by Kobolds if left for too long. Quest will still be completable
- ST: Proximity Trigger
- ET: The guards will die after a long rest
- Rescue the Trapped Man & Rescue the Grand Duke
- Everyone in the burning inn will die if not rescued
- ST: Quest is initiated
- ET: In-game timer
Mountain Pass
- Lae’Zel Confronts the Githyanki
- Lae’Zel will die if she has left the party to talk to the patrol and you do not join her
- ST: Lae’Zel leaves party
- ET: Triggered if you leave the general area
Underdark
- Cure the Poisoned Gnome
- Thulla will die if not healed or given an antidote
- ST: Initiate Quest
- ET: Triggered by unknown amount of long rests or by completing the quest to deal with Nere
Grymforge
- Free True Soul Nere
- Nere and a few gnomes will die if you do not clear the rubble in time
- ST: Quest is initiated
- ET: In-game timer, or a long rest, or 2 camp visits
Act II
Shadow-Cursed Lands
- Don’t Let Rolan Die
- Rolan will be found on by the southern most bridge in the Shadowfell after leaving the Last Light Inn. He will die if not saved from the shadows that attack him.
- ST: Proximity trigger
- ET: In-game timer
- The Harpers Ambush Kar’niss
- The ambush won’t trigger properly if you delay too long after the harpers leave the Last Light Inn. This will result in being unable to obtain the moonlantern from Kar’niss
- ST: Harpers leave for the ambush
- ET: Unclear if long rest or in-game timer
- Lift the Shadow Curse
- You should play hide and seek with Oliver before Halsin rescues Thaniel from the Shadowfell. This will avoid bugs in this quest.
- Halsin will die if you leave while he enters the Shadowfell
- ST: Halsin enters the Shadowfell
- ET: A long rest
Moonrise Towers
- Rescue Wulbren & Rescue the Tieflings
- You must rescue everyone in the prison by the time you complete the area, otherwise they will die
- ST: Quests are initiated
- ET: It appears that entering the Shadowfell to find the Nightsong is the trigger.
Act III
Companion Quests
- Rescue Orin’s Victim
- A companion will be kidnapped by Orin and will be killed if you do not save them.
- ST: Entering the sewers
- ET: Unknown amount of long rests
Rivington
- Help the Devilish Ox
- The Strange Ox will disappear after some time if you have not agreed to help him
- ST: Entering Rivington
- ET: Unknown amount of long rests or entering the Lower City
Wyrm’s Rock
- Save Counsellor Florrick
- Counsellor Florrick will be executed if you do not save her
- ST: Unsure, possibly Gortash’s coronation
- ET: 5 long rests
Lower City
- Stop the Presses
- Your reputation will be tarnished if you do not stop the Baldur’s Mouth from publishing their story
- ST: Quest is initiated
- ET: A long rest (Reportedly changed to 2 long rests in Patch #5)
- Investigate the Murders
- Cora will be dead at the wine festival unless you warn her
- ST: Quest is initiated, or potentially entering the lower city
- ET: Unknown amount of long rests
- Save Duke Ravengard
- To rescue Duke Ravengard you must do the following sequence of events: Attend the Gortash coronation and do not kill Gortash, talk with Mizora and update the Wyll’s pact after a long rest, then go to the Iron Throne prison.
- The prison will be blown up by Gortash a number of turns after you dock. Be prepared to rescue the prisoners.
- ST: Docking at the prison
- ET: In-game combat, 5-8 turns
More Guides:
- Baldur’s Gate 3 – Basic Controls
- Baldur’s Gate 3 – The Phase Spider Matriarch Guide (How to Beat on Low Level)
- Baldur’s Gate 3 – Defiled Temple Moon Circle + The Case of Death (Gale)
- Baldur’s Gate 3 – Useful Tips and Tricks
- Baldur’s Gate 3 – How to Obtain Sorrow Legendary Weapon
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